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[GM] TechLand Xperia RP | Prebacen u 0.3e |
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pre 13 godina
Brate GM je 10/10 Ali slusaj sta mu nevalja nisam admin znaci kucam /vikendica /malakuca /srednjakuca /velikakuca /vila napravi se a znaci nisam admin eto samo da znate ko bude imao ovaj GM nek to popravi 😄
pre 13 godina
zep. wrote on May 17, 2012, 11:32 pm:
Brate GM je 10/10 Ali slusaj sta mu nevalja nisam admin znaci kucam /vikendica /malakuca /srednjakuca /velikakuca /vila napravi se a znaci nisam admin eto samo da znate ko bude imao ovaj GM nek to popravi 😄
nadi komandu npr
CMD:vila(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 350000;
Houses = 10;
strmid(Houses, "Vila", 0, strlen("Vila"), 255);
Houses = 418;
Houses = 4;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 350000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 10);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
zamjeni sa ovim
CMD:vila(playerid, params[])
{
new string;
new NewHouseID = SpawnedHouses+1;
if (PlayerInfo >= 1337) {
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
format( string, sizeof( string ), "Exterijer postavljen (X: %f, Y: %f, Z: %f).", Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
GetPlayerPos(playerid, Houses, Houses, Houses);
PlayerInfo++;
Houses = GetPlayerInterior( playerid );
format( string, sizeof( string ), "interijer postavljen! (X: %f, Y: %f, Z: %f).",Houses, Houses, Houses);
SendClientMessage( playerid, WHITE, string);
if(NewHouseID >= MAX_HOUSES) {
SendClientMessage( playerid, WHITE, "Vec ima previse kuca!" );
}
else {
format( string, sizeof( string ), "Houses/House_%d.ini", NewHouseID);
if(!fexist( string) ) {
new id;
SpawnedHouses++;
Houses = 350000;
Houses = 10;
strmid(Houses, "Vila", 0, strlen("Vila"), 255);
Houses = 418;
Houses = 4;
Houses = 0;
format(Houses, 255, "Niko" );
Houses = 0;
Houses = AddStaticPickup(1273, 1, Houses, Houses, Houses);
dini_Create( string);
dini_IntSet( string, "InteriorID", Houses);
dini_FloatSet( string, "InteriorX", Houses);
dini_FloatSet( string, "InteriorY", Houses);
dini_FloatSet( string, "InteriorZ", Houses);
dini_IntSet( string, "HousePrice", 350000 );
dini_IntSet( string, "ExteriorID", 0 );
dini_FloatSet( string, "ExteriorX", Houses);
dini_FloatSet( string, "ExteriorY", Houses);
dini_FloatSet( string, "ExteriorZ", Houses);
dini_IntSet( string, "VaultMoney", -1);
dini_IntSet( string, "HouseCocaine", -1);
dini_IntSet( string, "HousePot", -1);
dini_IntSet( string, "HouseMaterials", -1);
dini_Set( string, "Owner", "Niko" );
dini_IntSet(string, "Level", 10);
dini_IntSet( string, "LockStatus", Houses);
dini_IntSet( string, "hVec", Houses);
dini_IntSet( string, "hVcol1", Houses);
dini_IntSet( string, "hVcol2", Houses);
dini_Set( string, "Addres", Houses);
dini_Set( string, "Opis", Houses);
dini_IntSet( string, "Owned", Houses);
PlayerInfo--;
PlayerInfo--;
OnPropTextdrawUpdate(1,id);
format(string, sizeof(string), "Uspjesno postavljena kuca | ID: %i",NewHouseID);
SendClientMessage(playerid, WHITE, string);
return 1;
}
}
return 1;
}
}
pre 13 godina
Ovako,odliÄan ti je MOD...Zanima me samo kako si sredio da se vidi Skripter(ono na pocetku..ako me razumijes) Dakle pise Voditelj Projekta
Ime_Prezime
i to 😄 aj javi Å¡to prije
Ime_Prezime
i to 😄 aj javi Å¡to prije
pre 13 godina
Marko Horvat wrote on May 19, 2012, 9:59 am:
Ovako,odliÄan ti je MOD...Zanima me samo kako si sredio da se vidi Skripter(ono na pocetku..ako me razumijes) Dakle pise Voditelj Projekta
Ime_Prezime
i to 😄 aj javi Å¡to prije
Ime_Prezime
i to 😄 aj javi Å¡to prije
To je intro imas u OnGameModeInit textdrawowe Intro1 itd i tu ces naci
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava