Tip: Filterskripta
Slike ili Video: Nisam imao vremena, pakujem se, sutra idem, pa nisam mogao,Kada stavite fs sami testajte 😄
Opis i dodatne informacije: LeÅ¡ sistem, nisam nikoga kopirao, sad Ce neki kazu nisi radio kao po UP-u itd, radio sam po svojoj skripti, vi denifisite kako je Vasa skripta, Može poslužit poÄetnicima u njihovim modovima. Nisam dodavao neÅ¡to previÅ¡e, već obiÄne stvari, neću ja sve servirat. Malo se potrudite 😛 E, da. Možda i bude nekih novih Update-a. ali vidjećemo!
Download link: https://hastebin.com/inasijoxeb.cpp
Scan link: Hastebin je 😛
Credits: Nodze (Dzenan Levic) - tj: Ja
Leš sistem
7,226
7,226
pregleda
14
14
postova
pre 7 godina
Nodze wrote on May 17, 2018, 8:29 am:
Inace sve sto radim, vecinom mesam engl, lakse mi radit 😄 😄
Takve fore ovdje ne pale. 😉
pre 7 godina
Djolenzy wrote on May 17, 2018, 7:44 pm:
https://imgur.com/oaNN5iZ Nece da otvori? 😕
//~~~~~~~~~LEÅ System by Nodze.
// Include
#include
// Define
#define DIALOG_CMENU 1
#define DIALOG_CINFO 2
#define DIALOG_CSTEAL 3
// Enum
enum CDATA{
ActorID,
Text3D:LabelID,
Name,
SkinID,
Money,
Interior,
World,
Float:Pos
};
new cActor;
#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n____________________________________");
print(" | Napravi sys: Nodze© |");
print("____________________________________\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#endif
public OnPlayerDisconnect(playerid, reason)
{
DestroyActor(cActor);
Delete3DTextLabel(cActor);
format(cActor, 24, "");
cActor = 0.0;
cActor = 0.0;
cActor = 0.0;
cActor = 0.0;
cActor = 0;
cActor = 0;
cActor = 0;
cActor = 0;
cActor = 0;
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(!strcmp(cActor, ""))
{
DestroyActor(cActor);
Delete3DTextLabel(cActor);
}
new string;
GetPlayerName(playerid, cActor, 24);
GetPlayerPos(playerid, cActor,cActor, cActor);
GetPlayerFacingAngle(playerid, cActor);
cActor = GetPlayerSkin(playerid);
cActor = GetPlayerMoney(playerid);
cActor = GetPlayerInterior(playerid);
cActor = GetPlayerVirtualWorld(playerid);
cActor = CreateActor(cActor,cActor,cActor,cActor,cActor);
SetActorHealth(cActor, 0);
ApplyActorAnimation(cActor, "PED", "FLOOR_hit_f", 4.1, 0, 1, 1, 1, 0);
format(string, sizeof(string), "Les:%s | Actor ID:%d", cActor, cActor);
cActor = Create3DTextLabel(string, 0xFFFFFFFF, cActor, cActor, cActor, 10.0, cActor, 1);
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_CROUCH)
{
if(!IsPlayerInAnyVehicle(playerid))
{
for(new i=0;i < MAX_PLAYERS;i++)
{
if(GetPlayerVirtualWorld(playerid) == cActor)
{
if(GetPlayerInterior(playerid) == cActor)
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, cActor,cActor, cActor))
{
new string;
format(string, sizeof(string), "((Les: %s))", cActor);
ShowPlayerDialog(playerid, DIALOG_CMENU, DIALOG_STYLE_LIST, string, "Information\n Plunders corpse\n", "Select", "Cancels");
break;
}
}
}
}
}
}
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
{
switch(dialogid)
{
case DIALOG_CMENU:
{
switch(listitem)
{
case 0:
{
for(new i=0;i < MAX_PLAYERS;i++)
{
if(GetPlayerInterior(playerid) == cActor)
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, cActor,cActor, cActor))
{
new string, string2;
format(string, sizeof(string), "(Les: %s))", cActor);
format(string2, sizeof(string2), "((Name:%s))\n Money:%d\n", cActor, cActor);
ShowPlayerDialog(playerid, DIALOG_CINFO, DIALOG_STYLE_MSGBOX, string, string2, "OK", "Back");
}
}
}
}
case 1:
{
for(new i=0;i < MAX_PLAYERS;i++)
{
if(GetPlayerInterior(playerid) == cActor)
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, cActor,cActor, cActor))
{
new string;
format(string, sizeof(string), "((Les: %s))", cActor);
ShowPlayerDialog(playerid, DIALOG_CSTEAL, DIALOG_STYLE_MSGBOX, string, "Želiš li ukrasti novac od leša?", "Da", "Ne");
}
}
}
}
}
}
case DIALOG_CSTEAL:
{
for(new i=0;i < MAX_PLAYERS;i++)
{
if(GetPlayerInterior(playerid) == cActor)
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, cActor,cActor, cActor))
{
new string;
format(string, sizeof(string), "Plijenio si leš((%s)) i dobijes %d $.", cActor, cActor);
SendClientMessage(playerid, -1, string);
GivePlayerMoney(playerid, cActor);
cActor = 0;
}
}
}
}
}
}
else
{
switch(dialogid)
{
case DIALOG_CINFO:
{
for(new i=0;i < MAX_PLAYERS;i++)
{
if(GetPlayerVirtualWorld(playerid) == cActor)
{
if(GetPlayerInterior(playerid) == cActor)
{
if(IsPlayerInRangeOfPoint(playerid, 1.0, cActor,cActor, cActor))
{
new string;
format(string, sizeof(string), "((Les: %s))", cActor);
ShowPlayerDialog(playerid, DIALOG_CMENU, DIALOG_STYLE_LIST, string, "Informacije\n Opljackaj Les\n", "Select", "Cancels");
break;
}
}
}
}
}
}
}
return 1;
}
pre 7 godina
Dosadni ste sa pola engleski pola ovo koliko vidim les sistem,sistem kofera i ovo ima jebeno 3 razlicita koda 🙂 Jos si preuzeo sve zasluge a samo je dodat objekat snega sto msm da ti nisi radio provericu jos jednom ako nadjem makar istu brojku Lock
Morate biti prijavljeni da biste odgovorili na ovu temu.
Prijava