mumitza. wrote on July 10, 2019, 11:27 am:
Mislio je kao ono u singleplayeru ikonice za misije, a ovo za vozilo je mislio dok je ono u pokretu da se pomera i ikonica gde i vozilo
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Former SA:MP server developer
stock GetNearestMapIcon( playerid ) {
for( new b = 1; b < sizeof( MI ); b++) {
if( IsPlayerInRangeOfPoint( playerid, 300.0, MI[ b ][ miX ], MI[ b ][ miY ] , MI[ b ][ miZ ] ) ) return b; }
return -1;
}
GetPlayerPos( playerid, x, y, z );
MI[ mid ][ miX ] = x;
MI[ mid ][ miY ] = y;
MI[ mid ][ miZ ] = z; GetPlayerPos( playerid, MI[ mid ][ miX ], MI[ mid ][ miY ], MI[ mid ][ miZ ] );
stock GetNearestMapIcon( playerid ) {
for( new b = 1; b < sizeof( MI ); b++) {
if( IsPlayerInRangeOfPoint( playerid, 300.0, MI[ b ][ miX ], MI[ b ][ miY ] , MI[ b ][ miZ ] ) ) return b; }
return -1;
}
GetPlayerPos( playerid, x, y, z );
MI[ mid ][ miX ] = x;
MI[ mid ][ miY ] = y;
MI[ mid ][ miZ ] = z; GetPlayerPos( playerid, MI[ mid ][ miX ], MI[ mid ][ miY ], MI[ mid ][ miZ ] );stock GetNearestMapIcon( playerid ) {
for( new b = 1; b < sizeof( MI ); b++) {
if( IsPlayerInRangeOfPoint( playerid, 300.0, MI[ b ][ miX ], MI[ b ][ miY ] , MI[ b ][ miZ ] ) ) return b; }
return -1;
}Former SA:MP server developer
GetNearestMapIcon( playerid ) {
new Float:p_Pos[ 3 ], Float:maxradius = 300.0, id = -1;
GetPlayerPos(playerid, p_Pos[ 0 ], p_Pos[ 1 ], p_Pos[ 2 ] );
for( new b = 1; b < sizeof( MI ); b++) {
if( VectorSize( p_Pos[ 0 ]-MI[ b ][ miX ], p_Pos[ 1 ]-MI[ b ][ miY ], p_Pos[ 2 ]-MI[ b ][ miZ ] ) >= maxradius ) continue;
id = b;
maxradius = VectorSize( p_Pos[ 0 ]-MI[ b ][ miX ], p_Pos[ 1 ]-MI[ b ][ miY ], p_Pos[ 2 ]-MI[ b ][ miZ ] );
}
return id;
}
GetNearestMapIcon( playerid ) {
new Float:p_Pos[ 3 ], Float:maxradius = 300.0, id = -1;
GetPlayerPos(playerid, p_Pos[ 0 ], p_Pos[ 1 ], p_Pos[ 2 ] );
for( new b = 1; b < sizeof( MI ); b++) {
if( VectorSize( p_Pos[ 0 ]-MI[ b ][ miX ], p_Pos[ 1 ]-MI[ b ][ miY ], p_Pos[ 2 ]-MI[ b ][ miZ ] ) >= maxradius ) continue;
id = b;
maxradius = VectorSize( p_Pos[ 0 ]-MI[ b ][ miX ], p_Pos[ 1 ]-MI[ b ][ miY ], p_Pos[ 2 ]-MI[ b ][ miZ ] );
}
return id;
}Former SA:MP server developer
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